Skip to main content
Back to Category

Game Server DDoS Filter Selection Guide (Path.net)

Path.net DDoS protection game filters guide: Arma/DayZ, Source Engine, CS:GO, CS2, FiveM, Minecraft, Rust and more — how to apply each filter.

Read time: 8 min DDoS Protection & Security
ddosfiltergamespath.netprotectionfivemminecraftcs2

Table of Contents

Introduction

REXE Technology offers game-specific DDoS filters through the Path.net infrastructure. These filters analyze traffic specific to game protocols, allowing legitimate player connections while blocking attack traffic.

Game filters can be selected from the "Filter" field when creating rules in the Path Panel.

Supported Game Filters

Arma / DayZ

GameProtocolDefault Port
Arma 3 Multiplayer ServerUDP2302-2306
DayZ ServerUDP2302-2306

This filter recognizes Arma/DayZ protocol-specific packets, blocking spoofed query packets and UDP flood attacks.

HL2 / Source Engine

GameProtocolDefault Port
Half-Life 2UDP27015
Team Fortress 2UDP27015
Counter-Strike: SourceUDP27015

HLDS / GoldSrc

GameProtocolDefault Port
Half-Life 1UDP27015
Counter-Strike 1.6UDP27015
RicochetUDP27015

L4D2 / CS:GO

GameProtocolDefault Port
Counter-Strike 2 (CS2)UDP27015
Counter-Strike: Global OffensiveUDP27015
Left 4 Dead 2UDP27015
Portal 2UDP27015

Use this filter for CS2 servers. It provides effective protection against Source Engine Query flood attacks.

Grand Theft Auto (SA-MP / FiveM)

GameProtocolDefault Port
SA-MP Server QueriesUDP7777
GTA V Multiplayer (FiveM)UDP30120

FiveM servers require both TCP (30120) and UDP (30120) filter rules. txAdmin panel also needs TCP 40120.

Source Engine Queries

Comprehensive filter for all games using the Source Engine query protocol: CS 1.6, TF2, Garry's Mod, Rust, ARK: Survival Evolved, and all HL1/HL2 based games.

This filter validates A2S_INFO and A2S_PLAYER Source Engine query packets, blocking spoofed queries.

RakNet

GameProtocolDefault Port
RustUDP28015
Minecraft Bedrock Edition (Geyser)UDP19132

Minecraft Java Edition

GameProtocolDefault Port
Minecraft Java EditionTCP25565

This filter validates Minecraft protocol handshake and login packets, blocking bot attacks and TCP floods.

Filter Selection Table

Not sure which filter to use? Reference this table:

Game / PlatformRecommended FilterProtocolPort
CS2 / CS:GOL4D2 / CS:GOUDP27015
FiveMGTA FiveMUDP+TCP30120
Minecraft JavaMinecraft Java EditionTCP25565
Minecraft BedrockRakNetUDP19132
RustRakNetUDP28015
Garry's ModSource Engine QueriesUDP27015
ARK: SurvivalSource Engine QueriesUDP27015
DayZArma / DayZUDP2302
SA-MPGTA SA-MPUDP7777

How to Apply Filters

  1. Log in to Path Panel (my.rexe.tr → Path Panel)
  2. Click on your server IP in IP Management
  3. Click Create New Rule
  4. Fill in the details:
hljs yaml
Protocol: UDP (or TCP, depending on game)
Destination Port: Game's default port
Filter: Select the appropriate game filter
Comment: Descriptive note like "FiveM game filter"
  1. Save and wait for propagated status (2-5 min)

Make sure to select the correct filter for your game. An incorrect filter may block legitimate player traffic.

How Game Filters Work

Path.net game filters learn the packet structure of each game protocol. For example:

  • Minecraft filter: Validates the handshake packet sent by a real Minecraft client. Bot attacks cannot pass this validation.
  • Source Engine filter: Validates A2S_INFO queries. Spoofed query floods are blocked.
  • FiveM filter: Recognizes packets specific to the GTA V multiplayer protocol.

This ensures your players experience no interruption while attackers cannot reach your server.

Game filters only apply to the specified port and protocol combination. Create separate rules for different ports.

Frequently Asked Questions

My game is not in the list, what should I do?

For games not in the list, you can use a general TCP or UDP filter. If you need a custom filter, contact our support team to request one for your specific game.

Can multiple games run on the same server?

Yes, by creating separate rules for each game port, you can protect multiple game servers on the same IP address.

Do game filters affect performance?

No, Path.net filters operate at the hardware level and add no measurable latency to game traffic. Your players continue playing without interruption while attack traffic is automatically cleaned.

How long does it take for a filter rule to become active?

After creating a rule, it takes 2-5 minutes to reach the propagated status and become fully active across all network points.